PROJECT DOC

Project documentation

Collection systems, Machine traits, staking mechanics, economic design, utility, and roadmap.

projectRobinchines
collection size3,333
networkRobinhood Chain (EVM L2)
token$RCHINES
last updatedSep 3, 2026

Token — $RCHINES & Economic Sustainability

Current baseline model: $RCHINES is farmed by staking Machines. Emission is tied to fixed NFT trait multipliers, permanent Power profiles, and scheduled maintenance sinks. The exploratory two-layer model below could later replace direct farming with non-transferable Work Credits before any liquid-token distribution.

Emissions follow the formula:

Daily Yield = Base Rate × Rarity × Network × Type × Power × Condition

Official Base Rate

The official Base Rate is 1.00 $RCHINES for each complete 24-hour farming period. It represents the output of the baseline configuration below before any premium multiplier is applied.

Reference Attribute Baseline Value Multiplier
Base Rate One complete 24-hour farming period 1.00 $RCHINES
Rarity Common 1.0×
Network None 1.0×
Type Machine 1.0×
Power Standard 1.0×
Condition Factory New 1.0×
Baseline example:
1.00 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 = 1.00 $RCHINES per 24 hours

Rewards accrue proportionally over time. For example, the baseline configuration accrues 0.50 $RCHINES after 12 hours. A Factory New Legendary Bitcoin Station running Overclocked produces 4.74 $RCHINES per 24 hours: 1.00 × 3.0 × 1.10 × 1.15 × 1.25 × 1.00 = 4.74375.

Free mint policy: the 3,333 Machine collection has a mint price of 0 ETH, with a maximum of three NFTs per eligible wallet in each phase. Participants may still pay the network gas fee required by the transaction. Because the project does not charge for the initial mint, there are no primary mint proceeds to allocate.

Creator earnings actually received from eligible secondary-market sales follow the current treasury policy: 65% Liquidity Reserve, 25% Development & Operations, and 10% Collection Treasury. Marketplace support and enforcement may vary. Full capital allocation, treasury governance, and liquidity policy live on the dedicated Tokenomics page.

Possible Future Utility — Robinchines Empire

A future utility layer could take the form of a simple idle farming and management game inspired by classic incremental games. Players would begin with a small scrapyard or garage and gradually build a larger machine-based operation, visually progressing through industrial land, vehicles, factories, cities, space infrastructure, and eventually property on the Moon.

Two-Layer Economic Loop

Layer Purpose Transferability Primary Sink
Work Credits
wRCHINES (provisional)
Resource accrued through NFT staking and used inside the future game. Intended to be non-transferable and not independently traded. Land, buildings, vehicles, research, maintenance, expansion, and prestige progression.
$RCHINES Official liquid ecosystem token. Transferable ERC-20 token used across the Robinchines ecosystem. Scheduled maintenance, premium utility, crafting, customization, and other approved token burns.

The strategic choice would be whether to spend earned Work Credits on game progression or submit part of them for a controlled conversion into $RCHINES. Work Credits spent in the game would be permanently destroyed, reducing the amount that could later become liquid token supply.

Example Progression

  • Scrapyard: first machine, workbench, and starter plot.
  • Garage: repair bays, parts, mechanics, and utility vehicles.
  • Industrial Farm: additional machine slots, power systems, and warehouses.
  • City Network: factories, logistics, transportation, and research facilities.
  • Corporation: advanced production networks and large-scale infrastructure.
  • Space Expansion: rockets, orbital facilities, and high-prestige Moon property.

Purchases should visibly transform the player's property. Progression must include recurring sinks — such as maintenance, research seasons, fuel, temporary missions, and prestige resets — because permanent upgrades alone eventually stop consuming resources.

Economic Safeguards to Validate

  • Work Credits should be accounting units rather than a second freely traded token.
  • Conversion should draw from a pre-funded, capped reward vault instead of enabling unlimited minting.
  • Each season should publish a conversion budget and rate before it begins.
  • Upgrade returns should diminish at higher levels to prevent uncontrolled compounding.
  • The game should primarily consume resources and award progression, cosmetics, or bounded utility rather than create another unlimited token faucet.
  • Chance-based token spending and guaranteed-profit language should be avoided.

Economic distinction: destroying Work Credits is anti-inflationary because it reduces potential future $RCHINES distribution. Only burning circulating $RCHINES directly reduces the official token's total supply.

Traits Architecture & Staking Mechanics

Each NFT consists of 6 permanent functional traits that define its identity and farming efficiency:

Trait Values / Options Impact / Multiplier Mechanics
Machine Alpha Drops, Arbitrage Snacks, Bitcoin Station, Coin Vendor, etc. Visual identity and rarity tier assignment.
Rarity Common (1.00×), Uncommon (1.20×), Rare (1.60×), Epic (2.20×), Legendary (3.00×) Primary collection multiplier. This is fixed in the NFT metadata.
Type Machine (1.00×), Station (1.15×) Stations receive a 15% yield premium over standard Machines.
Network None (1.00×), Bitcoin (1.10×), Ethereum (1.10×), Robinhood (1.10×) All three named networks receive the same 10% premium.
Power Eco (0.85×), Standard (1.00×), Overclocked (1.25×) Permanent operating profile. Power changes output and scheduled maintenance cost.
Condition Factory New (1.00×), Used (0.95×), Worn (0.90×), Damaged (0.80×) Permanent NFT trait. It never degrades or changes, but affects yield, continuous farming limit, and maintenance-cost multiplier.

Power Profiles

Power is a permanent NFT trait. It defines whether that Machine favors lower upkeep, balanced operation, or maximum output with a higher maintenance cost. There is no random breakdown mechanic or mutable operational trait.

Power Mode Yield Multiplier Maintenance-Cost Multiplier Operating Profile
Eco 0.85× 0.75× Lower output, cheapest upkeep
Standard 1.00× 1.00× Balanced baseline
Overclocked 1.25× 1.50× Maximum output, highest upkeep

Power cannot be changed or rerolled. Owners choose a farming strategy through the Machines they decide to stake.

Fixed Condition Rules

Condition represents the machine's permanent build grade, not live wear. Maintenance never upgrades, downgrades, or rerolls Condition.

Condition Yield Multiplier Continuous Farm Limit Maintenance-Cost Multiplier
Factory New1.00×7 days1.00×
Used0.95×5 days1.15×
Worn0.90×3 days1.35×
Damaged0.80×1 day1.60×

A continuous farm limit defines how long a machine may produce rewards before scheduled maintenance is required. Once the deadline is reached, additional rewards stop accruing until the maintenance fee is paid. Nothing changes in the NFT metadata.

Simplified Staking State

The NFT itself contains only the six permanent traits above. The staking contract records only farming-cycle timestamps, accrued rewards, and the next maintenance deadline. The deadline follows the token and is not cleared by unstaking, preventing a free reset through repeated stake and unstake transactions.

Wallet Connection & User Safety

Robinchines discovers compatible injected EVM wallets using EIP-6963, allowing users with multiple extensions — such as MetaMask and Rabby — to explicitly choose which provider they want to use.

  1. The user selects connect wallet.
  2. Robinchines displays the compatible wallet extensions detected in the browser.
  3. The user chooses one wallet. Only that provider receives the connection request.
  4. The selected wallet may request permission to share the user's public address.
Connection is not a signature or transaction. Robinchines must never request a seed phrase or private key. Any future signature or on-chain transaction must be triggered by a separate user action and clearly display its purpose, network, contract, assets, amount, and estimated cost before the wallet prompt appears.

Legacy window.ethereum discovery is retained only as a fallback for wallets that do not yet announce themselves through EIP-6963. The application never chooses between multiple modern providers without user input.

Rarity & supply — locked

Distribution follows a standard 50/30/15/4/1% curve across 3,333 units. Full rarity breakdown lives in the "how it works" section and is mirrored here for reference.

Mint Allocation

Phase NFT Allocation Eligible Wallets / Spots Wallet Limit Access
Team Treasury133Project treasuryReservedTeam reserve
Guaranteed Allowlist2,0001,000 GTD spots2 NFTsGuaranteed during its window
Community & Collabs1,000625 eligible spots2 NFTsFCFS · 25% controlled over-allocation
Public Mint200∞1 NFTFCFS
Total Supply3,333——Free mint

Unused Guaranteed Allowlist allocation rolls into Community & Collabs. The Public allocation remains fixed at 200 NFTs; unused Community supply may reopen in an additional Community window instead of increasing the Public pool. A wallet eligible for both GTD and Community may mint up to two NFTs in each phase.

Roadmap

Robinchines roadmap artwork: six vending machines labeled Launch, Reveal, Staking, Token Launch, Utility, Expansion, connected by a dotted coin trail
Launch

Public mint of all 3,333 machines. Metadata stays blind at mint — art and rarity are not visible yet. Needs: mint contract, mint site, whitelist logic, fair distribution check across rarity tiers.

Reveal

Metadata unlocks — real art and rarity tier become visible per machine. Needs: reveal mechanism (delayed or randomized), rarity tiers confirmed on-chain, ranking page or explorer link.

Staking

Staking opens — machines start farming $RCHINES based on rarity and power. Needs: staking contract deployed, dashboard connected to it (currently mocked), anti-abuse rules (cooldowns, exit fees if any).

Token launch

$RCHINES goes live — either converts accrued staking points or the token is already live and staking pays it directly. Needs: emission rate finalized, initial liquidity, DEX listing on Robinhood Chain.

Utility

Potential utility under exploration: an incremental management game where Work Credits are burned on land, buildings, vehicles, research, maintenance, and long-term progression. Conversion into $RCHINES would require a capped seasonal reward model. Concept documented; implementation is not committed.

Expansion

New collections, partnerships, governance. Needs: nothing yet — this is post-launch, revisit once utility is live and stable.

Roadmap status

phasenotesstatus
Launch (mint) Contract + mint site not started not started
Reveal Rarity tiers locked, artwork assigned in progress
Staking Frontend dashboard mocked; six permanent traits and maintenance-cycle model defined in progress
Token launch Token named $RCHINES; scheduled maintenance and utility sinks defined in progress
Utility Maintenance sinks and Power mechanics designed; future minigame utility documented for later simulation in progress
Expansion — not started

Choose your wallet

Select which installed wallet extension Robinchines should connect to.

Looking for wallet extensions…

No signature yet. The selected wallet may ask permission to share your public address. Robinchines will show transaction details separately before any future on-chain action.